File format = 18 Number of saves = 37 Editor version = 4531 Map name = TRIGSTR_001 = {|c00ff8000Peon Wars v 2.1 } Map author = TRIGSTR_004 = {Unknown } Map description = TRIGSTR_003 = {Nondescript } Players recommended = TRIGSTR_002 = {Any } Camera bounds: { -2816 -2048 2816 2816 -2816 2816 2816 -2048 } Map playable area = 52 Map playable area = 42 Map width = 64 Map height = 64 Flags: { Hide minimap in preview screens = 0 Modify ally priorities = 0 Melee map = 0 Playable map size was large and has never been reduced to medium = 0 Masked area are partially visible = 1 Fixed player setting for custom forces = 1 Use custom forces = 1 Use custom techtree = 0 Use custom abilities = 0 Use custom upgrades = 0 Map properties menu opened at least once since map creation = 1 Show water waves on cliff shores = 1 Show water waves on rolling shores = 0 Unknown = 0 Unknown = 0 Unknown = 0 } Map main ground type = 76 Campaign background number = 0 Map loading screen text = TRIGSTR_007 = {-Guard your Tower -Don't let your peon die -Kill other teams tower WarCraft3 Channel: |c000000ffClan xHCx|r --- |c000000ff xHCx-Phil|r } Map loading screen title = TRIGSTR_005 = {|c00ff8000Peon Wars v2.1 } Map loading screen subtitle = TRIGSTR_006 = {irc.gamesnet.net #xHCx } Map loading screen number = -1 Prologue screen text = Prologue screen title = Prologue screen subtitle = Number of players = 12 Players: { Player 1: { Status = Human Race = Orc Fixed start position (0/1) = 0 Player name = TRIGSTR_008 = {Player 1 } Start position X = -2112 Start position Y = 1024 Priorities: { Player 1 = No Player 2 = Low Priority Player 3 = High Priority Player 4 = Low Priority Player 5 = High Priority Player 6 = High Priority Player 7 = No Player 8 = No Player 9 = No Player 10 = No Player 11 = No Player 12 = No Player 13 = No Player 14 = No Player 15 = No Player 16 = No Player 17 = No Player 18 = No Player 19 = No Player 20 = No Player 21 = No Player 22 = No Player 23 = No Player 24 = No } Player 2: { Status = Human Race = Orc Fixed start position (0/1) = 0 Player name = TRIGSTR_009 = {Player 2 } Start position X = -1728 Start position Y = 1344 Priorities: { Player 1 = Low Priority Player 2 = No Player 3 = No Player 4 = No Player 5 = High Priority Player 6 = High Priority Player 7 = No Player 8 = No Player 9 = No Player 10 = No Player 11 = No Player 12 = No Player 13 = No Player 14 = No Player 15 = No Player 16 = No Player 17 = No Player 18 = No Player 19 = No Player 20 = No Player 21 = No Player 22 = No Player 23 = No Player 24 = No } Player 3: { Status = Human Race = Orc Fixed start position (0/1) = 0 Player name = TRIGSTR_010 = {Player 3 } Start position X = -2048 Start position Y = 640 Priorities: { Player 1 = High Priority Player 2 = No Player 3 = No Player 4 = High Priority Player 5 = No Player 6 = Low Priority Player 7 = No Player 8 = No Player 9 = No Player 10 = No Player 11 = No Player 12 = No Player 13 = No Player 14 = No Player 15 = No Player 16 = No Player 17 = No Player 18 = No Player 19 = No Player 20 = No Player 21 = No Player 22 = No Player 23 = No Player 24 = No } Player 4: { Status = Human Race = Orc Fixed start position (0/1) = 0 Player name = TRIGSTR_011 = {Player 4 } Start position X = -1728 Start position Y = 640 Priorities: { Player 1 = No Player 2 = No Player 3 = High Priority Player 4 = No Player 5 = No Player 6 = High Priority Player 7 = No Player 8 = No Player 9 = No Player 10 = No Player 11 = No Player 12 = No Player 13 = No Player 14 = No Player 15 = No Player 16 = No Player 17 = No Player 18 = No Player 19 = No Player 20 = No Player 21 = No Player 22 = No Player 23 = No Player 24 = No } Player 5: { Status = Human Race = Orc Fixed start position (0/1) = 0 Player name = TRIGSTR_012 = {Player 5 } Start position X = -2112 Start position Y = 1408 Priorities: { Player 1 = High Priority Player 2 = High Priority Player 3 = No Player 4 = No Player 5 = No Player 6 = No Player 7 = No Player 8 = No Player 9 = No Player 10 = No Player 11 = No Player 12 = No Player 13 = No Player 14 = No Player 15 = No Player 16 = No Player 17 = No Player 18 = No Player 19 = No Player 20 = No Player 21 = No Player 22 = No Player 23 = No Player 24 = No } Player 6: { Status = Human Race = Orc Fixed start position (0/1) = 0 Player name = TRIGSTR_013 = {Player 6 } Start position X = -1728 Start position Y = 960 Priorities: { Player 1 = High Priority Player 2 = High Priority Player 3 = Low Priority Player 4 = High Priority Player 5 = No Player 6 = No Player 7 = No Player 8 = No Player 9 = No Player 10 = No Player 11 = No Player 12 = No Player 13 = No Player 14 = No Player 15 = No Player 16 = No Player 17 = No Player 18 = No Player 19 = No Player 20 = No Player 21 = No Player 22 = No Player 23 = No Player 24 = No } Player 7: { Status = Human Race = Orc Fixed start position (0/1) = 0 Player name = TRIGSTR_014 = {Player 7 } Start position X = 1792 Start position Y = 1280 Priorities: { Player 1 = No Player 2 = No Player 3 = No Player 4 = No Player 5 = No Player 6 = No Player 7 = No Player 8 = High Priority Player 9 = No Player 10 = High Priority Player 11 = Low Priority Player 12 = High Priority Player 13 = No Player 14 = No Player 15 = No Player 16 = No Player 17 = No Player 18 = No Player 19 = No Player 20 = No Player 21 = No Player 22 = No Player 23 = No Player 24 = No } Player 8: { Status = Human Race = Orc Fixed start position (0/1) = 0 Player name = TRIGSTR_015 = {Player 8 } Start position X = 2176 Start position Y = 1280 Priorities: { Player 1 = No Player 2 = No Player 3 = No Player 4 = No Player 5 = No Player 6 = No Player 7 = High Priority Player 8 = No Player 9 = High Priority Player 10 = No Player 11 = High Priority Player 12 = Low Priority Player 13 = No Player 14 = No Player 15 = No Player 16 = No Player 17 = No Player 18 = No Player 19 = No Player 20 = No Player 21 = No Player 22 = No Player 23 = No Player 24 = No } Player 9: { Status = Human Race = Orc Fixed start position (0/1) = 0 Player name = TRIGSTR_016 = {Player 9 } Start position X = 2176 Start position Y = 832 Priorities: { Player 1 = No Player 2 = No Player 3 = No Player 4 = No Player 5 = No Player 6 = No Player 7 = No Player 8 = High Priority Player 9 = No Player 10 = No Player 11 = No Player 12 = High Priority Player 13 = No Player 14 = No Player 15 = No Player 16 = No Player 17 = No Player 18 = No Player 19 = No Player 20 = No Player 21 = No Player 22 = No Player 23 = No Player 24 = No } Player 10: { Status = Human Race = Orc Fixed start position (0/1) = 0 Player name = TRIGSTR_017 = {Player 10 } Start position X = 1728 Start position Y = 1664 Priorities: { Player 1 = No Player 2 = No Player 3 = No Player 4 = No Player 5 = No Player 6 = No Player 7 = High Priority Player 8 = No Player 9 = No Player 10 = No Player 11 = High Priority Player 12 = No Player 13 = No Player 14 = No Player 15 = No Player 16 = No Player 17 = No Player 18 = No Player 19 = No Player 20 = No Player 21 = No Player 22 = No Player 23 = No Player 24 = No } Player 11: { Status = Human Race = Orc Fixed start position (0/1) = 0 Player name = TRIGSTR_018 = {Player 11 } Start position X = 2176 Start position Y = 1664 Priorities: { Player 1 = No Player 2 = No Player 3 = No Player 4 = No Player 5 = No Player 6 = No Player 7 = Low Priority Player 8 = High Priority Player 9 = No Player 10 = High Priority Player 11 = No Player 12 = No Player 13 = No Player 14 = No Player 15 = No Player 16 = No Player 17 = No Player 18 = No Player 19 = No Player 20 = No Player 21 = No Player 22 = No Player 23 = No Player 24 = No } Player 12: { Status = Human Race = Orc Fixed start position (0/1) = 0 Player name = TRIGSTR_019 = {Player 12 } Start position X = 1792 Start position Y = 896 Priorities: { Player 1 = No Player 2 = No Player 3 = No Player 4 = No Player 5 = No Player 6 = No Player 7 = High Priority Player 8 = Low Priority Player 9 = High Priority Player 10 = No Player 11 = No Player 12 = No Player 13 = No Player 14 = No Player 15 = No Player 16 = No Player 17 = No Player 18 = No Player 19 = No Player 20 = No Player 21 = No Player 22 = No Player 23 = No Player 24 = No } } Number of teams = 2 Teams: { Team 1: { Flags: { Allied = 1 Share victory = 1 Share advanced unit control = 0 Share vision = 1 Share unit control = 0 } Players: { Player 1 Player 2 Player 3 Player 4 Player 5 Player 6 } Team name = TRIGSTR_020 = {Force 1 } } Team 2: { Flags: { Allied = 1 Share victory = 1 Share advanced unit control = 0 Share vision = 1 Share unit control = 0 } Players: { Player 7 Player 8 Player 9 Player 10 Player 11 Player 12 } Team name = TRIGSTR_022 = {Force 2 } } }